using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExplosionEffect : Effect
{
    public override void Awake()
    {
        base.Awake();
        Effects.Add(new EffectInfo("BoomSpark", 0));
        Effects.Add(new EffectInfo("Explosion", 0.1f));
        Effects.Add(new EffectInfo("ExplosionLight", 0.2f));
        Effects.Add(new EffectInfo("SparkLight", 0.2f));
    }
}
